The very beginning of this campaign gives you an idea of what you’re in for. You go into the sewers, there’s arrows on the wall, you’d think those arrows lead you to the exit, right?
Turns out, the arrows lead you into an endless loop, and the actual path is in the opposite direction of the arrows. Absolutely brilliant.

It’s even worse on the last map. Again, you follow the arrows on the wall, and it’s once again an endless loop. This time, I couldn’t even find a way to start the finale. I wandered… I noclipped… even had the bots try leading the way. Eventually I gave up.

This campaign had its moments where it felt really decent… but suffered greatly from an absolutely nonexistent sense of direction. There’s so many “red herring” paths to take. There’s so many places you think you can go… you think you should go… you can’t actually go… it’s a goddamn nightmare.

That’s what Dead St. 16 is. A goddamn nightmare. It has its moments, but by the end of it, you just want out.

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