It calls itself “No Continuity” precisely because none of the levels have continuity, and this campaign proves that isn’t a bad thing at all, really.

It’s an amalgamation of maps, many of which are designed beautiful and fun.
Biggest gripes are there’s really no tier 2 weapons at all, and zero survivor conversation.

Contrary to comments on the workshop, I actually didn’t find the finale too bad, and that was on advanced on my very first run. If anything, the intro was the worst part, as we had to deal with a tank using only pistols.

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