The entire campaign feels like the author just put things together because he could, not because it made any sense. This is amplified by the conversations that happen between each chapter, which is really just an amalgamation of random voicelines. Or on map 4 where the level designer decided to just randomly spam fireworks on top of the bridge to blow out the players’ eardrums.
Each level feels short and insignificant. At least there is good sense of direction, but that’s about it.
The decoration is subpar. I found myself noclipping through the fourth map because of a double tank spawn and there’s nothing really going on in the level anyway for me to even bother.
The finale is a standard rooftop finale. Nothing you can’t get from No Mercy.