My favorite part of this campaign was wandering through the claustrophobic, pitch black caves and accidentally running into two bumper cars that had car alarms for some reason.
The penultimate map was ridiculously huge, and required traveling back and forth for gascans, fending off one tank… two tanks at the same time… and three additional tanks (though they can be avoided if you’re quick).
A lot of the key areas didn’t even have proper navigation for the AI. Almost died because of this and had to teleport them.
Honestly, if you died by the end of this map (which luckily didn’t happen in my case), you’d consider yourself done.
I thought it’d get a little better after that, but the last map was even more of a joke.
Loading into it, my character was spawned outside the spawnroom in the previous area. Nothing noclip couldn’t fix, but still.
The finale was - once again - needlessly colossal… and this time, a confusing chore.
There’s no directions. You have to walk a mile just to find the radio hidden in a tent somewhere. You have to walk a mile to clear the runway of rocks (why are there rocks on the runway???). You have to wait for the plane to refuel as the map spams you with hordes and tanks.
The soundtrack overlapped with the objective. You see, you’re supposed to refuel the plane once you clear the runway.
After a while, the escape music plays. One would think, this means return to the plane and complete the campaign, right? No, it doesn’t.
Then, while spamming you with hordes, specials, and a tank… the map tells you afterwards to return to the truck to reenable the refueling process.
Sometime after this is when the back of the plane opens, but it’s completely unprompted. The escape music has long been playing, so that doesn’t help. I had to find out the hard way, after my team was wiped and I had to limp back, alone, with a tank and every other zombie following closely behind.
I almost forgot to mention the custom content that comes with it. It’s got a soundtrack… which is… basically Left 4 Dead’s theme through a cheap string synth, though the mob combat music is pretty cool.
There’s only one custom weapon which is… a pickaxe…?
There’s also some sort of medkit looking thing you can pick up which is… supposed to be some sort of random item spawn? I couldn’t figure out how to use it.
I owe this map one huge paragraph of complaints because that’s what it deserves for making me run all that way.
This campaign… it’s not pretty. It’s painfully dark, painfully painful, there’s too many horde events, too much walking, and to sum it all up… this is something best experienced once and never again.