Time to Die is always a good time. It has it’s charm. The four L4D2 survivors find their way into an underground facility and end up traveling through numerous places via portals. The level design is beautiful, balanced (except arguably the P.T. section), and creative, and at no point does an area overstay its welcome.
It’s downsides are lack of RNG (each playthrough is pretty much always gonna be the same) and a little bit of a lackluster finale, but I’d personally say the diverse settings as well as the conversations that nail the character dynamics always makes it a pleasurable adventure.